Frame,  ShadowFrame,  MarginFrame,  ShowFrame, TitleFrame,
       BorderFrame - surrounding interactor


SYNOPSIS

       #include <InterViews/frame.h>


DESCRIPTION

       A frame is a  monoscene  subclass  that  outlines  another
       interactor.   A  shadow frame draws an outline with a drop
       shadow.  A margin frame surrounds its component with hori-
       zontal and vertical glue.

       A show frame is an abstract class that changes its appear-
       ance in response to an EnterEvent or LeaveEvent.  A  title
       frame  provides a banner that it displays in reverse video
       when it receives an EnterEvent.  A border frame  draws  an
       outline   using  a  solid  pattern  when  it  receives  an
       EnterEvent and draws the outline using a gray pattern when
       it receives a LeaveEvent.


PUBLIC OPERATIONS

       Frame(Interactor*, int width = 1)
              Construct  a frame.  If the given interactor is not
              nil, it is inserted as the frame's component.   The
              frame  extends width pixels outside of the interac-
              tor.

       ShadowFrame(Interactor*, int h = 1, int v = 1)
              Construct a shadow frame.  The h and v  ShadowFrame
              parameters  specify the width of the horizontal and
              vertical shadows,  respectively.   Positive  values
              for these parameters specify shadows falling to the
              right and below the interactor, respectively; nega-
              tive values specify shadows falling to the left and
              above.

       MarginFrame(Interactor* = nil, int margin = 0)
       MarginFrame(Interactor*, int margin, int shrink, int
              stretch)
       MarginFrame(Interactor*, int hmargin, int vmargin)
       MarginFrame(Interactor*,  int hm, int hshr, int hstr, int
              vm, int vshr, int vstr)
              Construct  a  margin  frame.  The first constructor
              puts rigid, fixed-sized glue around the  component,
              while the second surrounds it with fixed-sized glue
              of  the  given  shrinkability  and  stretchability.
              Independent horizontal and vertical margins are set
              with the third constructor.  The  last  constructor
              allows  full  specification  of  the margin frame's
              horizontal and vertical  margins,  shrinkabilities,
              and stretchabilities.

              ShowFrame   objects   listen   for  EnterEvent  and
              LeaveEvent.   When  an  EnterEvent   is   received,
              ShowFrame::Handle  calls InsideFrame(true); when an
              LeaveEvent   is   received,   it   calls    Inside-
              Frame(false).   For  any other event, it calls Han-
              dleInput.   ShowFrame::InsideFrame  does   nothing.
              ShowFrame::HandleInput  calls Handle on the frame's
              component.

       TitleFrame(Banner*, Interactor*, int width = 1)
              Construct a title  frame  with  the  given  banner.
              TitleFrame::InsideFrame highlights and unhighlights
              the banner.

       BorderFrame(Interactor*, int width = 1)
              Construct a border frame.  BorderFrame::InsideFrame
              highlights and unhighlights the border.


PROTECTED OPERATIONS

       Frame(Interactor*, int, int, int, int)
              This  constructor  is used by subclasses to explic-
              itly set the widths of each line  in  the  outline.
              The integers specify the width of the left, bottom,
              right, and top lines, respectively.


SEE ALSO

       Banner(3I), Event(3I), Glue(3I), Scene(3I)


























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