Pattern - fill patterns
SYNOPSIS
#include <InterViews/pattern.h>
DESCRIPTION
A pattern defines how to fill areas during graphics opera-
tions. A pattern is essentially a mask for drawing that
is replicated to fill the size of the destination.
N.B.: Patterns are relatively low-level objects, typically
used to implement an alpha value for a color. Since the
color object now supports an alpha value, there is no need
to use patterns.
PUBLIC OPERATIONS
Pattern()
Create a solid pattern.
Pattern(char*, unsigned int width, unsigned int height)
Create a pattern with the given width and height,
using the bits described by the first parameter.
Pattern(int)
Create a 4x4 pattern determined from the least sig-
nificant 16 bits of the parameter.
Pattern(int*)
Construct a 16x16 pattern from the given data.
This function is provided solely for backward com-
patibility and will be removed in the future.
Pattern(Bitmap*)
Construct a pattern from the bitmap. If necessary,
the bitmap will be tiled or truncated to satisfy
window system requirements for fill pattern sizes.
SEE ALSO
Painter(3I)
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