Perspective - visible portion of an interactor
SYNOPSIS
#include <InterViews/perspective.h>
DESCRIPTION
A perspective object describes which part of an interac-
tor's total display area is visible in the interactor's
canvas. The main use of perspectives is for scrolling,
panning, and zooming interactors. The member variables
(x0, y0) define the origin of the interactor's display
area; width and height define the total height of the
area. The member variables (curx, cury) define the lower-
left corner of the interactor's canvas relative to the
total area; curwidth and curheight define how much of the
total area is displayed in the canvas.
The member variables sx, sy, lx, and ly specify small and
large increments in each dimension. These increments are
used by a scroller to implement line and page scrolling.
PUBLIC OPERATIONS
Perspective()
Define a new perspective with all member variables
initialized to zero.
void Attach(Interactor*)
Add to the list of interactors that are interested
in updates to the perspective. These interactors
reflect the perspective visually; examples include
scrollers and sliders.
void Detach(Interactor*)
Remove an interactor from the list of those inter-
ested in updates. This operation should be called
from the interactor's destructor.
void Init(Coord x0, Coord y0, Coord width, Coord height)
Initialize the perspective display area.
void Update()
Notify all the interactors interested in the per-
spective that it has changed. The perspective's
interactor should call Update after modifying its
perspective.
SEE ALSO
Adjuster(3I), Interactor(3I), Panner(3I), Scroller(3I)
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