Scene, MonoScene - composite interactors
SYNOPSIS
#include <InterViews/scene.h>
DESCRIPTION
Scene is the base class for all interactors that are
defined in terms of one or more instances of other inter-
actors. MonoScene is a subclass for scenes that contain a
single instance. A monoscene's shape is copied from its
component and the component's canvas is given the same
size and location as the monoscene's canvas.
When a scene is deleted, it should delete all its compo-
nent interactors. A monoscene deletes its existing compo-
nent if a new component is inserted.
PUBLIC OPERATIONS
void Insert(Interactor*)
void Insert(Interactor*, Coord x, Coord y, Alignment =
Bottom- Left)
virtual Interactor* Wrap(Interactor*)
virtual void DoInsert(Interactor*, boolean, Coord& x,
Coord& y, Shape*)
Add an interactor to the scene, optionally aligned
with respect to a specific position relative to the
lower-left corner of the scene. Valid alignment
types are TopLeft, TopCenter, TopRight, CenterLeft,
Center, CenterRight, BottomLeft, BottomCenter, Bot-
tomRight, Left, Right, Top, Bottom, HorizCenter,
and VertCenter. The scene uses the interactor's
desired shape, if it has non-zero width, to size
the interactor. The base scene class always calls
Wrap and DoInsert from Insert; thus subclasses only
implement DoInsert (and Wrap if they want to wrap
additional interactors around the inserted interac-
tor) and users only call Insert. In the case of a
monoscene, the current interior interactor, if not
nil, is deleted and replaced by the given interac-
tor. If an interactor is inserted into a scene
that is already mapped, the interactor and its
descendants will be configured before DoInsert is
called.
void Propagate(boolean)
void Change(Interactor*)
virtual void DoChange(Interactor*, Shape*)
Change notifies a scene that a given interactor has
changed its desired shape. If the propagate flag
associated with the scene is true, Change will call
DoChange and then Change(this) on the scene's par-
ent. If the propagate flag is false, Resize will
tion.
void Move(Interactor*, Coord x, Coord y, Alignment = Bot-
tomLeft)
virtual void DoMove(Interactor*, Coord& x, Coord& y)
Request that an interactor be moved to the given
coordinates using the given alignment. As with
Insert and Change, users call Move and subclasses
implement DoMove.
void Remove(Interactor*)
virtual void DoRemove(Interactor*)
Remove an interactor from a scene. Users call
Remove and subclasses implement DoRemove.
void Lower(Interactor*)
virtual void DoLower(Interactor*)
Put the interactor's canvas below all others in the
scene, potentially obscuring it. Users call Lower
and subclasses implement DoLower.
void Raise(Interactor*)
virtual void DoRaise(Interactor*)
Put the interactor's canvas above all others in the
scene, making it fully visible. Users call Raise
and subclasses implement DoRaise.
PROTECTED OPERATIONS
Scene()
MonoScene()
Construct a new scene or monoscene. Scenes and
monoscenes are abstract classes; thus, the con-
structors should only be called implicitly by sub-
class constructors.
void Place(Interactor*, Coord x1, Coord y1, Coord x2,
Coord y2, boolean = true)
Assign an interactor's canvas to be a given region
of the scene's canvas. Unless the optional sixth
parameter is false, the interactor will be mapped.
If the interactor is already assigned the given
position and size, then this operation will have no
effect. This optimization means that a scene can
place all of its elements in response to a Change
and be assured that only those elements that have
really changed will be redrawn.
void Map(Interactor*, boolean = true)
Make the interactor visible on the display if and
when the scene is visible. Unless the optional
second parameter is false, the interactor will be
raised to the top of the scene.
Make the interactor not be visible on the display
if and when the scene is visible.
void UserPlace(Interactor*, int w, int h)
Let the user interact with the window manager to
specify the size and location of the interactor's
canvas, whose default width and height must also be
supplied by the program.
SEE ALSO
Canvas(3I), Interactor(3I), Shape(3I)
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