StringEditor - single line interactive string editor
SYNOPSIS
#include <InterViews/streditor.h>
DESCRIPTION
StringEditor is an interactor that provides a convenient
mouse-based interactive editor for text strings. It is
suitable for incorporation into other components such as
dialog boxes. Clicking inside the StringEditor (or call-
ing the Edit function) initiates an edit. Subsequent key-
board events, which need not be inside the StringEditor,
are interpreted as editing operations on the text. Click-
ing outside the StringEdit terminates the edit. StringEd-
itor works with either fixed width or proportionally
spaced fonts.
EDITING MODEL
Text is selected with the mouse or with the keyboard. A
single click of the left mouse button selects a new inser-
tion point between characters. Dragging across the text
selects a range of characters. A set of control charac-
ters is mapped into common editing operations. A charac-
ter not specifically associated with commands is inserted
in place of the the current selection, the replaced text
is lost, and the selection becomes an insertion point fol-
lowing the inserted character. Commands currently defined
include the following.
CharacterLeft (^B)
CharacterRight (^F)
BeginningOfText (^A)
EndOfText (^E)
Move the selection one character position to the
left or right, or to the beginning or end of the
text.
Erase (^H, DEL)
Delete (^D)
Delete the text of the current selection. If the
selection is an insertion point, delete the previ-
ous character (Erase) or the next character
(Delete) instead.
SelectAll (^U)
SelectWord (^W)
Select the entire text, or extend the selection to
the left by one whole word. These commands enable
common editing operations to be performed without
using the mouse. For example, to replace the pre-
vious word in the text, do a SelectWord and type
the new text.
Strings that are too long to fit into the StringEditor can
be scrolled horizontally. Middle-clicking inside the
StringBrowser initiates ``grab-scrolling''. While the
button is held down, the StringEditor scrolls the text to
follow the mouse position, making it appear as though the
user is dragging the test. Right-clicking engages ``rate-
scrolling,'' a joy-stick-like scrolling interface in which
the scrolling rate increases as the user drags the mouse
away from the initial click point. For example, dragging
the mouse rightwards after the initial click scrolls the
browser rightwards at an increasing rate; dragging left-
wards thereafter reduces the rate until scrolling stops
entirely at the initial click point. Dragging left beyond
this point makes the browser scroll in the reverse direc-
tion.
PUBLIC OPERATIONS
StringEditor(ButtonState*, const char* sample, const char*
done)
Create a new StringEditor object. The ButtonState
will be used to communicate the result of editing
operations. An edit of the string will be termi-
nated if any character in the string done is typed,
and the ButtonState will be set to the terminating
character. The shape of the new object is calcu-
lated from the length of the sample string.
void Message(const char* text)
Set the contents of the edit buffer to text.
void Select(int point)
void Select(int left, int right)
Select an insertion point or a subrange of the edit
buffer.
void Edit()
void Edit(const char* text, int left, int right)
Initiate an edit. Specifying a string and selec-
tion range is short hand for first calling Message
and Select with the corresponding parameters.
const char* Text()
Return the current value of the edit buffer. Note
that this buffer is owned by the StringEditor, and
that its contents are subject to change. It is the
caller's responsibility to copy the string if the
value will be needed in the long term.
Handle(Event&)
Handle the event, and read and process subsequent
events until an Accept or Cancel command is exe-
cuted or a down click occurs outside the StringEdi-
virtual boolean HandleChar(char)
void InsertText(const char* text, int length)
Subclasses of StringEditor can perform additional
processing on the edit buffer. For instance, an
editor for file names might do file name comple-
tion, or an editor for numeric input might check
the validity of the string as it is entered.
Derived classes should redefine the virtual func-
tion HandleChar as required. HandleChar should
return true to indicate that the edit is completed,
or false otherwise. InsertText can be used to
insert text into the edit buffer, replacing any
currently selected text.
SEE ALSO
Interactor(3I), Button(3I)
Man(1) output converted with
man2html