Viewport - scrollable view
SYNOPSIS
#include <InterViews/viewport.h>
DESCRIPTION
Viewport is a subclass of MonoScene that allocates its
component exactly as much space as it wants (determined
from its shape). This space will be clipped to the view-
port's size and the viewport maintains a perspective to
adjust the portion of the component that is actually dis-
played. If the component is smaller than the viewport's
canvas, then the viewport background will be filled with a
light gray pattern.
PUBLIC OPERATIONS
Viewport(Interactor* = nil, Alignment = Center)
Construct a new viewport. If the interactor is not
nil, it is inserted as the viewport's component.
The second parameter determines where the component
is placed relative to the viewport.
Insert(Interactor*)
Set the component interactor.
void Change(Interactor*)
A viewport does not propagate changes. Thus, if
the component's shape changes the viewport simply
resizes the component according to the new shape.
void Remove(Interactor*)
Take out the component interactor.
virtual void Adjust(Perspective&)
Change the viewport's perspective to the given one.
This operation will cause the desired area of the
component to be drawn.
void AdjustTo(float px, float py, float zx, float zy)
void AdjustBy(float dpx, float dpy, float dzx, float dzy)
void ScrollTo(float px, float py)
void ScrollXTo(float px)
void ScrollYTo(float py)
void ScrollBy(float dpx, float dpy)
void ScrollXBy(float dpx)
void ScrollYBy(float dpy)
void ZoomTo(float zx, float zy)
void ZoomXTo(float zx)
void ZoomYTo(float zy)
void ZoomBy(float dzx, float dzy)
void ZoomXBy(float dzx)
void ZoomYBy(float dzy)
float XPos()
float YPos()
float XMag()
float YMag()
Short-hand for retrieving information about the
current perspective.
SEE ALSO
Perspective(3I), Scene(3I), Shape(3I)
Man(1) output converted with
man2html