World - control a display
SYNOPSIS
#include <InterViews/world.h>
DESCRIPTION
A world was an application's connection to a particular
display. It is currently provided for backward compati-
bility.
PUBLIC OPERATIONS
World(
const char* classname, int& argc, char** argv
OptionDesc* = nil, PropertyData* = nil
)
Construct the world object for a display. The
world's instance name comes from the -name option
if it was given; otherwise the instance name comes
from the environment variable RESOURCE_NAME if it
is nonnil. If the name has still not been defined,
then argv[0] with all leading directories stripped
is used. The following arguments are interpreted
automatically and are removed from argv:
-background next argument sets the background color
-bg same as -background
-display next argument specifies the target workstation display
-foreground next argument sets the foreground color
-fg same as -foreground
-fn same as -font
-font next argument sets the text font
-geometry next argument sets the first top-level interactor's position and size
-iconic starts up the first top-level interactor in iconic form
-name next argument sets the instance name of all top-level interactors
that don't have their own instance names
-reverse swaps default foreground and background colors
-rv same as -reverse
-synchronous force synchronous operation with the window system
-title next argument sets the first top-level interactor's title bar name
-xrm next argument sets an ``attribute: value'' property
The geometry specification has the form
``=WxH+XOFF+YOFF''. A negative XOFF (YOFF) specifies the
offset of the interactor's right (bottom) edge from the
right (bottom) side of the screen. The constructor sets
argc to the number of uninterpreted arguments that remain.
If non-nil, the OptionDesc* parameter is an array of
option descriptors used to parse application-specific
attributes. OptionDesc contains four fields: a name used
on the command line, a path specifying the attribute, a
style specifying where the value is, and a default value.
ueNext (use next argument as value), OptionValueImplicit
(use default value), OptionValueIsArg (use argument as
value), and OptionValueAfter (use remainder of argument as
value). If non-nil, the PropertyData* parameter is an
array of structures that each contain three string fields:
a path specifying the attribute, a value specifying the
value, and a type specifying the type name. Attributes
are entered in the following order: first any application
defaults (specified by the PropertyData array), then
application defaults from /usr/lib/X11/app-defaults/class-
name, then user defaults (usually in $HOME/.Xdefaults),
and finally command-line arguments. Thus, command-line
arguments override user defaults, and both override appli-
cation defaults.
const char* name()
Return the instance name associated with the world.
const char* classname()
Return the class name associated with the world.
int argc()
Return the number of arguments passed to the world
(not counting those that were interpreted by the
constructor).
char** argv()
Return the argument vector passed to the world.
Font* font()
Return the default font associated with the dis-
play. If a value for ``font'' is defined at the
top-level of the property sheet, then it is used.
Otherwise, a system default is used.
Color* foreground()
Return the default foreground color associated with
the display. If a value for ``foreground'' is
defined at the top-level of the property sheet,
then it is used. Otherwise, a system default is
used.
Color* background()
Return the default background color associated with
the display. If a value for ``background'' is
defined at the top-level of the property sheet,
then it is used. Otherwise, a system default is
used.
boolean shaped_windows()
Return whether the display supports non-rectangular
windows.
Return whether windows on the display should by
default be double-buffered.
virtual void flush()
Repair all damaged windows on the display and then
send any pending requests to the window system.
virtual void sync()
Repair all damaged windows on the display, send any
pending requests to the window system, and wait for
an acknowledgement from the window system.
Coord width()
Return the width in coordinates of the current
screen associated with the display.
Coord height()
Return the height in coordinates of the current
screen associated with the display.
virtual void run()
Read events from the display, handling them as they
arrive, and stopping when quit is called.
virtual void quit()
Terminate the run loop.
virtual boolean pending()
Return whether any events are waiting to be read.
virtual void read(Event&)
Read the next event from the world associated with
the event.
virtual boolean read(long sec, long usec, Event&)
Read the next event from the world associated with
the event, but do not wait more than sec seconds
and usec microseconds. Return whether an event was
found in the given time.
virtual void unread(Event&)
Put the event back on the input queue for the world
associated with the event.
virtual void poll(Event&)
Set the event to an artificial motion event based
on the current pointer position and the state of
the buttons and meta-keys. virtual void
SetScreen(int s) Set the current screen to s.
static World* current()
Return the current world. The current world is set
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