World - control a display


SYNOPSIS

       #include <InterViews/world.h>


DESCRIPTION

       A  world  was  an application's connection to a particular
       display.  It is currently provided for  backward  compati-
       bility.


PUBLIC OPERATIONS

       World(

           const char* classname, int& argc, char** argv
           OptionDesc* = nil, PropertyData* = nil
       )
              Construct  the  world  object  for  a display.  The
              world's instance name comes from the  -name  option
              if  it was given; otherwise the instance name comes
              from the environment variable RESOURCE_NAME  if  it
              is nonnil.  If the name has still not been defined,
              then argv[0] with all leading directories  stripped
              is  used.   The following arguments are interpreted
              automatically and are removed from argv:

              -background    next argument sets the background color
              -bg            same as -background
              -display       next argument specifies the target workstation display
              -foreground    next argument sets the foreground color
              -fg            same as -foreground
              -fn            same as -font
              -font          next argument sets the text font
              -geometry      next argument sets the first top-level interactor's position and size
              -iconic        starts up the first top-level interactor in iconic form
              -name          next argument sets the instance name of all top-level interactors
                             that don't have their own instance names
              -reverse       swaps default foreground and background colors
              -rv            same as -reverse
              -synchronous   force synchronous operation with the window system
              -title         next argument sets the first top-level interactor's title bar name
              -xrm           next argument sets an ``attribute: value'' property
       The    geometry     specification     has     the     form
       ``=WxH+XOFF+YOFF''.   A negative XOFF (YOFF) specifies the
       offset of the interactor's right (bottom)  edge  from  the
       right  (bottom)  side of the screen.  The constructor sets
       argc to the number of uninterpreted arguments that remain.

       If  non-nil,  the  OptionDesc*  parameter  is  an array of
       option  descriptors  used  to  parse  application-specific
       attributes.   OptionDesc contains four fields: a name used
       on the command line, a path specifying  the  attribute,  a
       style  specifying where the value is, and a default value.
       ueNext (use next argument as  value),  OptionValueImplicit
       (use  default  value),  OptionValueIsArg  (use argument as
       value), and OptionValueAfter (use remainder of argument as
       value).   If  non-nil,  the  PropertyData* parameter is an
       array of structures that each contain three string fields:
       a  path  specifying  the attribute, a value specifying the
       value, and a type specifying the  type  name.   Attributes
       are  entered in the following order: first any application
       defaults  (specified  by  the  PropertyData  array),  then
       application defaults from /usr/lib/X11/app-defaults/class-
       name, then user defaults  (usually  in  $HOME/.Xdefaults),
       and  finally  command-line  arguments.  Thus, command-line
       arguments override user defaults, and both override appli-
       cation defaults.

       const char* name()
              Return the instance name associated with the world.

       const char* classname()
              Return the class name associated with the world.

       int argc()
              Return the number of arguments passed to the  world
              (not  counting  those  that were interpreted by the
              constructor).

       char** argv()
              Return the argument vector passed to the world.

       Font* font()
              Return the default font associated  with  the  dis-
              play.   If  a  value for ``font'' is defined at the
              top-level of the property sheet, then it  is  used.
              Otherwise, a system default is used.

       Color* foreground()
              Return the default foreground color associated with
              the display.  If  a  value  for  ``foreground''  is
              defined  at  the  top-level  of the property sheet,
              then it is used.  Otherwise, a  system  default  is
              used.

       Color* background()
              Return the default background color associated with
              the display.  If  a  value  for  ``background''  is
              defined  at  the  top-level  of the property sheet,
              then it is used.  Otherwise, a  system  default  is
              used.

       boolean shaped_windows()
              Return whether the display supports non-rectangular
              windows.
              Return whether windows on  the  display  should  by
              default be double-buffered.

       virtual void flush()
              Repair  all damaged windows on the display and then
              send any pending requests to the window system.

       virtual void sync()
              Repair all damaged windows on the display, send any
              pending requests to the window system, and wait for
              an acknowledgement from the window system.

       Coord width()
              Return the width  in  coordinates  of  the  current
              screen associated with the display.

       Coord height()
              Return  the  height  in  coordinates of the current
              screen associated with the display.

       virtual void run()
              Read events from the display, handling them as they
              arrive, and stopping when quit is called.

       virtual void quit()
              Terminate the run loop.

       virtual boolean pending()
              Return whether any events are waiting to be read.

       virtual void read(Event&)
              Read  the next event from the world associated with
              the event.

       virtual boolean read(long sec, long usec, Event&)
              Read the next event from the world associated  with
              the  event,  but  do not wait more than sec seconds
              and usec microseconds.  Return whether an event was
              found in the given time.

       virtual void unread(Event&)
              Put the event back on the input queue for the world
              associated with the event.

       virtual void poll(Event&)
              Set the event to an artificial motion  event  based
              on  the  current  pointer position and the state of
              the   buttons   and   meta-keys.    virtual    void
              SetScreen(int s) Set the current screen to s.

       static World* current()
              Return the current world.  The current world is set





















































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