-
class
Hit
(Return to index)
-
Type:
Derived Classes
Include file:
Public:
-
Hit (Coord x, Coord y)
-
Hit (Coord left, Coord bottom, Coord right, Coord top)
-
Hit (const Event*)
- virtual boolean
any () const
- virtual void
begin (int depth, Glyph*, GlyphIndex, Handler* = nil)
- virtual Coord
bottom () const
- virtual int
count () const
- virtual int
depth (GlyphIndex target = 0) const
- virtual void
end ()
- virtual const Event*
event () const
- virtual Handler*
handler () const
- virtual GlyphIndex
index (int depth, GlyphIndex target = 0) const
- virtual Coord
left () const
- virtual void
pop_transform ()
- virtual void
push_transform ()
- virtual void
remove (int depth, GlyphIndex target = 0)
- virtual void
retarget ( int depth, Glyph*, GlyphIndex, Handler* = nil, GlyphIndex target = 0 )
- virtual Coord
right () const
- virtual void
target (int depth, Glyph*, GlyphIndex, Handler* = nil)
- virtual Glyph*
target (int depth, GlyphIndex target = 0) const
- virtual Coord
top () const
- virtual void
transform (const Transformer&)
- virtual
~Hit ()
Protected:
(more documentation)