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class
Tray
: public Scene
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composes interactors into (possibly) overlapping layouts (iv-2.6)
Type:
Base Classes:
Derived Classes
Include file:
Description: man page
Public:
- void
Align (Alignment, Interactor*, Alignment, Interactor*, TGlue* = nil)
- void
Align ( Alignment, Interactor*, Interactor*, Interactor* = nil, Interactor* = nil, Interactor* = nil, Interactor* = nil, Interactor* = nil )
- void
Align (Alignment, Interactor*, TGlue* = nil)
- virtual void
Draw ()
- virtual void
GetComponents (Interactor**, int, Interactor**&, int&)
- void
HBox ( Interactor*, Interactor*, Interactor* = nil, Interactor* = nil, Interactor* = nil, Interactor* = nil, Interactor* = nil )
- virtual void
Reshape (Shape&)
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Tray (Interactor* background = nil)
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Tray (const char*, Interactor* background = nil)
- void
VBox ( Interactor*, Interactor*, Interactor* = nil, Interactor* = nil, Interactor* = nil, Interactor* = nil, Interactor* = nil )
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~Tray ()
Protected:
(more documentation)