class
Selection
(Return to index)
manages a set of selected components.
Type:
Instantiable
Derived Classes
Include file:
Unidraw/selection.h
Description:
man page
Public:
void
Append
(
GraphicView
*)
virtual void
Clear
(
Viewer
* = nil)
boolean
Done
(
Iterator
)
virtual void
Exclusive
(
Selection
*)
void
First
(
Iterator
&)
void
GetBox
(Coord&, Coord&, Coord&, Coord&)
GraphicView
*
GetView
(
Iterator
)
virtual void
Hide
(
Viewer
* = nil)
boolean
Includes
(
GraphicView
*)
virtual void
Init
(
Viewer
* = nil)
void
InsertAfter
(
Iterator
,
GraphicView
*)
void
InsertBefore
(
Iterator
,
GraphicView
*)
boolean
IsEmpty
()
void
Last
(
Iterator
&)
virtual void
Merge
(
Selection
*)
void
Next
(
Iterator
&)
int
Number
()
void
Prepend
(
GraphicView
*)
void
Prev
(
Iterator
&)
void
Remove
(
GraphicView
*)
void
Remove
(
Iterator
&)
Selection
(
Selection
* = nil)
void
SetView
(
GraphicView
*,
Iterator
&)
virtual void
Show
(
Viewer
* = nil)
void
Sort
(
GraphicView
*)
virtual void
Update
(
Viewer
* = nil)
virtual
~Selection
()
Protected:
UList
*
Elem
(
Iterator
)
GraphicView
*
View
(
UList
*)
int
_count
UList
*
_ulist
(more documentation)